This game is relevant if you have previously defined what are an animal, a plant and a mineral with non transformed examples. Indeed, the propositions above are all (or almost) transformed materials and substances.
The first step is to define the terms "animal", "plant" and "mineral" (with examples either during an outing or an image):
The second step is to find by-products or parts of an animal, a plant and a mineral (with examples to support).
The last step is the eduMedia animation. It consists in discovering the animal, vegetal or mineral origin of objects transformed by man (or animal). It is therefore an investigative process that will have to be conducted with the student to go back to the origin of the product.
Drag each thumbnail onto its category.
Photo credits. All photos come from the Pixabay website (licence CC0 1.0) except sugar (CSIRO - Licence CC BY 3.0), coral (NOAA Photo Library - Public domain), glass (All rights reserved Verre-avenir).
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